Please feel free to PM me any errors or corrections that I've missed otherwise. Welcome to my first attempt at an FAQ. My character has 10 common evility slots, plus 3 common evility "2" slots. They're an evolution of Disgaea 2's innate mechanics for certain classes. ... be sure to abuse the hell out of global debuff evilities, have like 5 junk characters park in the back with stuff like evil eye and cursed dance. Disgaea 5 Evilities Guide A to Bonus Here's a little something while I work on more Disgaea guides and some other videos. For your Sage, you want to equip the Twin Heads (Twin Dragon) and Greedy Disposition (Nether Noble) Unique Evilities, as well as the Heavy Stance (Dark Knight), Violence (Void Dark), Purgatory (Dark Knight) and any other damage-increasing Evilities (like Desperation, which is a Felynn one). All are post game, I know of three you can get, 2. As a new and terrible Overlord named Void Dark seeks to enslave the countless Netherworlds, one young demon has stood to end his reign—Killia. Save my name, email, and website in this browser for the next time I comment. In Disgaea 5, lead Killia and his tenacious army of rebels on their dark and dangerous path to vengeance. Greedy Disposition +39% stats. Evilities; Squads; Curry; Chara World; Dark Assembly; Postgame (Levelling, Reincarnation, Subclasses, and Extracts) RPG Levelling. Increase Damage dealt by 20% when attacking. Common Evilities: A listing of the evilities this character can purchase from the skill NPC in addition to the ones obtained through class mastery. (Max 20 times), Always defends when attacked from the front or side, Reflect element value onto elemental attacks, Increase resistances to all elements except star by 25%, When attacking normally, increase INT by 20% when sword is equipped, When attacking normally, recover 5% of Max SP, Increase resistances of all ally units on the map to all elements except star by 10%, When making a non-element attack, add element of unit's highest resistance, Increase ATK of adjacent ally units by 25%, Increase recovery for ally units within 2 panels by 70%, Decrease DEF of adjacent enemy units by 20%, Increase DEF of ally unit in front by 100%, Increase attack and magic range of adjacent ally units by 1, Increase ATK of adjacent units by 50% if allies fill all adjacent panels, Increase EXP earned when using support magic by 200%, When using support magic, increase one stat that wasn't enhanced by 30%, When using support magic, increase target unit's Revenge Gauge by 10%, The effects of support magic will last 3 more turn(s), Increase stats of the Magichange weapons by 15%, When performing a throw without moving, it will not count as an action, When lifting an enemy, decrease damage taken by 30%, Increase damage dealt by tower attacks and tower skills by 50%, Increases Damage dealt by panels between the unit and target by 15%, 30% chance to acquire equipment from defeated enemy units, If unit is on map when clearing a floor, increase chance of mystery room, Decrease Damage taken from units more than 3 panels away by 50%, When clearing 3 Item World stages, increase the item's level by 1 (Doesn't stack), Increases Damage dealt by targets of the attack by x 10%, SP, INT, & RES Aptitudes increased by 20%, Every 2% of remaining SP increases INT by 1%, When making star element attacks, target enemy's star resistance becomes 0, Increase damage of single target magic attacks by 100%, When attacking adjacent enemies, deal Damage to enemies adjacent to target, HP, ATK, & DEF Aptitudes increased by 20%, Increase damage dealt by criticals by 50%, Decrease damage taken from adjacent units by 50%, Increase stats by 30%, but cannot be lifted, Increase ATK & DEF by 5% when attacking or being attacked. Register attack to give subsequent ally units 100% accuracy. it's stupid how overpowered some inactive characters can be. Increase chance adjacent male units will surrender, Increase stats by male ally units not on the map x 5%, Deathblow all Charmed or Controlled Units. Disgaea 5: Alliance of Vengeance is a 2015 tactical role-playing video game developed and published by Nippon Ichi Software, and part of the Disgaea series. This site uses Akismet to reduce spam. If unit is on the map when clearing the stage, receive bonus HL based on unit's Lv. Increase stats by units in the same squad x 3%, When attacking normally, increase ATK by 30%, Increase ATK by 30%, but INT & RES become 1, Increase stats by 10% when defeating an enemy who had full HP, Increase stats by enemy units within 2 panels x 5%, Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%, Increase ATK of adjacent ally unit by 20% of your INT, As long as unit doesn't move, increase INT & RES by 20%, If unit is on the map when clearing the stage, receive an item, Decrease Damage taken from skills that were previously used on the stage by 30%, Decrease Damage taken by you or adjacent ally units by adjacent ally units x 10%, Increase ATK by adjacent ally units x 20%, After using Curry, increase ATK by 30% (Lasts 3 turns), Deathblows will not occur on any units on the map, Evade attacks from any direction at the rate of 50%, Increase evasion by enemy units within 2 panels x 10%, Increase Damage dealt to higher level enemy units by 50%, When moving after an attack, increase movement by 2, If unit is on the map when clearing the stage, all ally units on the map earn EXP, Increase Critical Rate by panels moved x 3%, Increase critical Damage dealt by 100% if target unit's SPD is higher than yours, Decrease effects of enemy unit's healing magic by 50%, When inflicted with an ailment, inflict attacker with the same ailment, Once per stage, revive inside the Base Panel after being defeated, Increase Revenge Gauge by 20% at the beginning of the stage, Increase stats by 50%, but only earn 50% EXP, Paralyze adjacent enemy units at end of turn, Increase stats by 50% when there are no ally units on the map, Absorbs 5% of a defeated enemy unit's stats, The movement of enemy units within 3 panels becomes 1, Increase all weapon resistances by 20% when fist is equipped, If unit doesn't move, increase damage dealt by 50% on next turn, Increase DEF by 50%, but cannot be lifted, Decrease Revenge Gauge of enemy units by 10% at beginning of turn, Increase ATK by 50% when attacking an Overlord, Execute one additional normal attack when gun is equipped, Increase ATK by 20% when guns are equipped as both main and sub weapons, Damage dealt to adjacent unit increased by 50% when gun is equipped, During a Combo, will perform another attack (Up to 3 times), Increase stats of ally units on the map by 10%, Increase ATK by 20% when a curry effect is active, Increase Mana and EXP earned by ally units by 25%, Increase movement of ally units on the map by 2, Increase Damage dealt by Unique Skills by 20%, When HP is under 50%, reduce Damage taken by 30%, When no allies are on the map, increase ATK by 50%, but decrease DEF by 50%, When target has full health, increase Damage dealt by 50%, Double the Damage dealt from exploding Prinnies, Increase ATK by 50% when attacking a female unit that does not have a flat chest, Increase Revenge Gauge gain of enemy units on the map by 5%, Decrease Damage taken by ally units by ally units x 1% (Max 20%), Decrease Damage taken from elemental attacks by 75%, Increase team attack chance for ally units on the map by 100%, Increase stats by Prinnies on the map x 5%, Increase stats of Laharl and Sicily by 20% when they're both on the map. Special skill power increased by 30%, but 50% more SP used. Increase explosive Damage of thrown barrels by half of the barrel's HP, Increase the Item Rank by 1 when defeating treasure chests, 30% chance to generate a treasure chest when defeating an enemy unit. Disgaea 5 Evilities guide – A to Bonus. You must kill him with the character you want to have the slot. (Max 100%), Evility randomly changes every turn (See bottom of list), Evade attacks at the rate of 75%, but damage taken will be 10, Increase stats by corpses on the map x 5%, HP Aptitude increased by 100%, but INT & RES Aptitudes decreased by 50%, Once, when HP is under 50%, fully recover HP and become giant, Decrease stats by 50%, but all Equipment Aptitudes become 200%, Ability + 2% of friendly units on the map, the ability of the enemy unit -2%, Critical rate becomes 100% when attacking or being attacked, Decrease Damage taken by ally units within 3 panels by 5% (Max 30%), Revenge Gauge of enemy units fills less frequently, Adjacent ally units recover 10% SP at end of turn, Nullify stat drops when unit is the target of magic, Units in assigned squad recover 3% SP every turn, Movement type becomes flying for ally units on the map, When an attack targets over 2 units, evasion rate becomes 50%, Increase stats by 10% every time unit evades an attack, Able to use equipment as an attack item (Based on ATK), When taking damage, make an ally unit take the damage up to 3 times, When entering a Skip Gate in the Item World, increase floor number by 2, When HP is under 25%, evasion rate becomes 50%, Increase Damage enemy units on the map take by 3%, Decrease ATK of enemy units on the map by 30% when defeated (Lasts 3 turns), Enemy units adjacent to a unit with an ailment at end of turn will get the ailment, Decrease critical rate of enemy units on the map by 20%, Decrease movement of enemy units on the map by 2% (Doesn't stack), When defeated, Revenge Gauge for enemy units on the map will become 0. 8 bonus scenarios, 4 fan-favorite characters, and refined currently running: Heads! 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